Everyone starts somewhere, even Lythians! Origin Stories are prompts that allow you to show us a snapshot from your character's past that defines who they are now. Each species has their own unique quest and Origin Tale for you to explore!
They are mainly used to grow up baby characters — allowing you to design full-grown forms for them — but can also be retroactively done for already-grown individuals! These are only available for official, already-existing Lythians that you own. These quests do not award you with a new character slot when you are done.
Origin Tale
Sympatric
It is thought that Axomaurs are a species from the same ancient family as Symphonies. Though they do not have the same musical affinities as their counterparts, their offspring — sometimes referred to as Axopups or just pups — are similar in appearance and well-adjusted to life in the marshes of Igroven. Meero cares for all their children, no matter what path their evolution takes.
Origin Quest

Axopups may be somewhat clumsy on land due to their lack of developed hind legs. However, all young pups have gills (that the Terrestrial subspecies loses upon adulthood), which help them adapt to the waters of any realm. Though not all offspring are born in Igroven, Meero welcomes each one as their own, should the child choose to visit.
How does your Axomaur learn crucial skills as they grow to adulthood? Do they prefer water (Aquatic subspecies) or take to land (Terrestrial subspecies)? If not from Igroven, do they choose to return home and visit Meero? Please portray your Axomaur using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Gentem
Long ago, three warring nations ruled over all the land. They were all equally matched with advanced technology and numbers within the military. Each nation ruled a land which contained a rich amount of resources unique to each. Foolishly, the three nations created an obnoxiously competitive barter system. All three suffered and began to attempt to take one another’s supply by force.
Each nation’s forces were equal to one another and many lives were lost both through combat and lack of resources. Eventually, all three nations proposed a truce. When it came time to vote on it, the three nation leaders met to sign. Two leaders showed up early and murdered the third. Subsequently, they took over the third nation and its military and resources in a hasty move.
What remained of the third nation was split between the other two.
But both remaining nations had prisoners of war from the third nation. They decided to do something very evil.
Having no nation or home to return to and no outsider’s knowledge of their status, the prisoners were used for experiments, all kinds of experiments. Some were subject to bizarre methods of sacrifice to the hands of religious cultists. Some were put to brutal tests against previous bioweapons created by the government. Some became those bioweapons. All subjects died.
One prisoner remained. The groups given platform for their dastardly experimentation were at odds. They all believed they were at the cusp of their findings and that they would make a breakthrough with one last test. They all dashed to proceed instead of fight.
The results of the combined experiment created a virus which wiped out the entire populace of both remaining nations, and the vessel that was the last prisoner remained.
They awoke much later as a new nation.
Origin Quest

As a coming of age ceremony, Chuikhas will shave off their horns down to the base and start growing them anew. Most Chuikhas save their “youth horns” for memory’s sake. At around adolescence, they can begin to style their horns as they become more moldable. Horn styling is a largely-participated cultural activity. They can style their horns like they style their hair, using a solution that will liquify their horns to give them the consistency of clay. They then harden back to their solid form.
How has your Chuikha styled their horns? Or are they keeping them in their natural state? Please portray your Chuikha using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Hektyych
The wish-granting
Faerilees watched over the land with dutiful eyes. Peace was plentiful, order was established. However, this peace would come to an end as a chaotic force began to overtake the realm. Sides began to clash, and in turn, lives were lost. The Faerilees who had fallen would be brought back, forced to fight their comrades in a monstrous body made of stitching and cloth, only freed once their core had been shattered. As the war of Chaos and Order waged on, the creation of Fabremon had been successfully recreated, purified gemstones serving as a willing (or unwilling) soul’s vessel to pilot a new body.
Origin Quest

As Fabremon grow, they may dabble in changing aspects of themselves from usage of sewing kits. Typically, this may be the result of their soul remembering a previous life, or overall feeling as though they’d be more comfortable with certain traits. Being made of enchanted fabric, changes can be made with relative ease. However, some may choose to keep evidence of their journey, as it adds charm to themselves in their eyes. Other Fabremon may opt out of changing the appearance they were created with.
Did your Fabremon make any changes to themself? Are any of the traits they have a result of experimenting with their identity, or were they happy just as they were made? Or did they give themself one trait, but decide later they felt more comfortable with something else? Please portray your Fabremon using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Moishire
Every child has been told to pick a dandelion, close their eyes, and think about what they want. And while holding that wish in their mind, they should take a deep breath, then blow the dandelion spores in the direction of the breeze to make their dream come true. If the child is lucky, their wish comes true or… a Faerilee will appear!
Origin Quest

Upon forming from a dandelion spore, a Faerilee often takes on aspects from their "creator"’s wish. These can be as subtle as colors and disposition, or as obvious as physical aspects and entire personality! As a puff, Faerilees are generally more subdued in these aspects, typically only gaining the more evident traces of their "creator"’s wish as they grow.
What kind of wish did your Faerilee come from? Do they have a love for a specific kind of toy? Have they taken on physical aspects of their wish? Or was their wish something more idealistic, showing in their personality? Please portray your Faerilee using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
✦ Frequently Asked Questions
Are there limits to a "Creator"’s Wish?
Nope! The wish can be anything, ranging from as grand as world peace to as minuscule as wanting to find a lucky penny.
Origin Tale
Nylenfa
Flytes came with the creation of Hibern and had a single purpose: build and maintain. This, in turn, led to the creation of the largest colony in what is known as the Yulus Fields, a seemingly never-ending sea of grass.
As their colony developed, so did the species’ way of life. They learned to utilize the world around them to create their own forms of technology, building machinery to maintain their colony and even transport them away from their home. They learned and evolved with the realm, growing their first colony into a bustling metropolis it is today.
Origin Quest

Baby Flytes must be cared for by a guardian, or they are unlikely to live long, due to their grub-like state. While they are capable of movement, they rely on adults to bring them food and other necessities. When born to a parent or parents amidst a colony, offspring may be cared for communally in nurseries, though the system varies when born outside of colonies.
How does your young Flyte survive as they grow into their adult form? Do they have a single caretaker, or are they from a colony with many nursery keepers and other grubs? Please portray your Flyte using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Tekkenskip
Their original realm was in a constant state of decay, which is why the Galibytes are so focused on advancements in technology, be it chemical, biological, or medical. It was their purpose, the reason they were created, so they looked into everything they could to save their realm. But despite their best efforts, they could not repair it. Eventually, they had to evacuate their dying world and seek out a new place to settle. During this process, they found Lyth and the many realms in it. With the memory of their previous home fresh in their minds, the Galibytes are determined to never let that happen again.
Origin Quest

Once they’re able to move without their core getting in the way, a Galibyte typically has their chargers and has opened their eyes. They are naturally quick learners, and endlessly curious about the world. They may mimic the surrounding adults, and they’ll attempt to recreate things they've seen using anything they can get their hands on, such as buttons, string, and bottle caps. Baby Galibytes are also "reverse-learners" and should not be trusted around simple machines. Though careful with their hands, they may end up somehow dismantling a clock to look at the pretty gears inside.
What was your Galibyte’s first creation? Did they manage to make something like a simple stick & rock seesaw, or was their invention powered solely through imagination? It’s the thought that counts, not if it worked! Please portray your Galibyte using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Mesbringr
In the past, when the skies were more turbulent and none dared venture through them, a single creature had a dire message to deliver. In spite of warnings against travel through the skies, the being placed a helmet upon their head and spread their broad wings in preparation.
Off into the storms they flew, undaunted by wind, rain, or lightning. They disappeared into the distance, only to reappear months later with their body strengthened, and the helmet fused to their head.
Though tired and worn, the creature reported their success before taking off for their next delivery.
Origin Quest

Gryfons are exceptionally large Lythians who originate from the wind tunnel realm of Eckio. They are born with helmets covering their face, though these change in shape and coverage as they age. They are hailed as messengers and beings of sky travel, and young ones may feel the tug of wanderlust even before their wings have developed.
Is your Gryfon from a realm with winds and open skies where they travel freely? Or are they from somewhere else? Do they feel the urge to explore faraway lands, or perhaps not? Do they decorate their helmet as a child, or dream about what it might look like in their later years? Please portray your Gryfon using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
✦ Frequently Asked Questions
Does my baby Gryfon’s mask have to match its adult mask?
Nope! Gryfon masks often change as they age into adulthood, and the colors may even shift slightly or develop patterns — or the Gryfon may also apply paint or dyes to them at various stages of life.
Origin Tale
Sonhaela
Long ago, there were two nymphs named Sonha and Aela. They were lovers who, together, ruled over all the forested land on the planet. They kept the balance of life and death of all plant matter. They blessed the earth with the ability to flourish and to heal itself. Natural disasters became a calmed cycle, and every part of the process was respected and thought of as beautiful.
One day, Sonha and Aela discovered a land that became poisoned with a dark, unknown substance. This was unlike the regular natural disasters, it was mysterious and captivating. They both took increased investment in solving this problem.
But their solutions clashed immensely.
Sonha, invested in pathos, believed the substance should be fought in the case that life in that area would be lost unnaturally. Sonha had a great love for discovery and an emotional investment in their responsibility as a nature guardian.
Aela, invested in logos, believed the substance should be aided in consuming the area in order to only have the strongest of life succeed. Aela felt a great responsibility of curating the plant life of the planet, disaster, natural or unnatural was the executor, and they were the judge.
Their debate over the course of action escalated into a lethal battle. At the ends of their power, they channeled one final mutual attack to see what solution would prevail and continue as the way of life on the planet. Before clashing, both Sonha and Aela admitted their love for one another one last time.
Their impact destroyed the dark substance shrouding the poisoned land and their spirits shattered and dispersed into plant life all around, creating the animated plant forms, Haenyms, forever cast into a polarized war.
Origin Quest

The Haenyms of today’s world are divided into
a variety of sects, with participation in their affiliation — or lack thereof — often defining the life choices and even physical appearance of the individual. The sects represent different purposes, and a Haenym may be born into or choose the sect which they follow — or, again, may choose
not to participate in a sect at all.
As a child, does your Haenym learn about these sects? Or were they not a part of their upbringing, so they don’t know of any choices or maybe only know of one or two? If they are not interested in the sects, do they still explore the ancient Haenym-guarded temples and forests… or perhaps cause mischief in them? Please portray your Haenym using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Maalune
Years of intense pressure under the ground of Mausolia pressed against bones and metal and other buried things until the spark of life zapped through and a being jolted to awareness. They knew not the meaning of their life, but understood their immediate purpose — excavating the surrounding ground.
They found others, brought to life by the mysterious power beneath the ground, and built colonies, developed societies, and evolved as a whole. Today’s Igalyphs may not remember the first of their kind… or perhaps they do, but are unwilling to share their secrets.
Origin Quest

Young Igalyphs may already be tapped into the mind and knowledge of their fellows, or may be separated by distance or other circumstances. They very much develop based on their environment as children, and their upbringing will heavily influence their physical and mental development.
Where does your young Igalyph fit into this society of ghostly beings? Do they know their history, or wish to know? Perhaps they are born on another realm entirely and create new memories with a different society. Does your Igalyph pick up anything interesting for their future body, as a child ghost? Please portray your Igalyph using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Mrowko
When the Crypt Keepers first arrived in Mausolia, there were no others, only them. However, as they began to uproot the ground and construct their mounds, they unearthed an odd sphere. It was coiled tight around itself, covered with years of dirt and mud that had been hardened into plates. Slowly and carefully, they chipped away at it until it began to unravel and reawaken...
Origin Quest

Jackyl pups are born deaf and blind, so start their lives by running away from all potential forms of danger. However, one day, their fight response will overpower the flight, and at that moment, they will finally be able to unsheathe their claws and face their enemies head on.
What situation did your Jackyl find themself in that would warrant such a reaction? When did they finally decide they were ready to stop running away? Are their claws the only things they unleashed in response? Or did their body change in other ways, as well? Please portray your Jackyl using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Konjunktura
Kella Ser are the manifestation of a soul split in two and yet connected. It is thought that the first of the Kella Ser may have been a soul split into two separate-yet-connected bodies — the primary body and a secondary “companion” body.
Origin Quest

As children, Kella Ser do not have the use of their primary head’s eyes, and learn to communicate — not always by words, but thoughts and feelings — with the eyes on their tail. As they grow, they learn better how to process their thoughts between their two selves, and gradually mature both mentally and physically.
How does your Kella Ser operate as a child? Very young Kella Ser sometimes walk backwards as the tail acts as the navigator for the body — does your Kella Ser experience this? How do they deal with learning to process their thoughts as they grow? Do they find themselves in some sort of trouble when lost in thoughts? Please portray your Kella Ser using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Fuchsblumm
There once was a small plant that sat in the middle of a large field. Every day, children would run through the fields, laughing and playing with one another. As it watched the children, the plant also longed for the ability to play, to run, to laugh, to live its life to the fullest. It prayed to whoever would listen in hopes that someone out there was willing to grant its wishes. Its prayers were heard by a young Auirator, who was absolutely tickled by the prospect of a plant wanting such things for itself. Fortunately for it, the Auirator was a playful trickster of sorts, who was more than happy to answer what they thought was a delightful request, though not without additional modifications. They crafted the plant a body that would carry its form, that was swift on all fours but could also walk on two. They gave it the ability to turn seeds into gold, so the plant would know its life was of value. Finally, the Auirator gave it their own laugh, so it would never forget who answered its silly wish, kikiki!
Origin Quest

The first transformation a Kikitsu performs is seen as a rite of passage, for it is always the first act of magic that every kit will do. After the first, all other transformations will come to them naturally, and they will have full access to their magical energy source. It is also believed to be an indicator that they have reached young adulthood.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Skattaarre
An ancient dragon zealously guarded a hoard of treasure, allowing no others to come near in fear that they may desire to steal the gems, gold, and other shiny things. Over time, the dragon grew steadily more greedy and desired to add to their treasures, yet could not bear to leave them. Appealing to the Auirator of the realm, the dragon was granted a steward — a hooved, horned creature that would guard their treasures against any seeking to steal them.
Knowing that the hoard would be well-kept, the dragon left the hooved creature to guard the treasure, and went to gather more elsewhere. However, the longer the dragon was gone, the more the creature began to see the hoard they protected as their own, and they plotted to steal it from the dragon.
The creature devised a plan, and upon the dragon’s return, the devious first Kuniklov tricked the dragon into its death, and claimed the treasure for its own.
Origin Quest

Kuniklovs are solitary hoarders. They can thrive anywhere, but are unlikely to enjoy being in the vicinity of large groups, such as cities or other metropolises. Kuniklov children are crafty, and they quickly get the hang of caring for themselves, often heading out on their own paths from a very young age.
Does your Kuniklov get into any trouble as a child? Do they get along well with the community in which they are born, or do they desire to travel out on their own? Please portray your Kuniklov using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Vergiftin
Lagunas were of the first residents of the realm of Reenah. Their stories speak of giant creatures that inhabited the watery realm — monsters who slowly disappeared over time; perhaps gone to other realms, unseen depths, or simply evolved into other creatures. Their poison sacs served to defend them from such creatures of the past, and though their current neighbors are much friendlier, Lagunas still retain their defensive qualities… just in case.
Origin Quest

Lagunas have the unique ability to carbonize water with a process that converts it into a dangerous poison smog. Young Lagunas are capable of this, but the smog is less toxic, and rarely lethal.
How does your Laguna learn the carbonation process as they grow? Are they a professional right away, or do they struggle with controlling the smog? Please portray your Laguna using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Kryshaii
In the beginning, the crystals and the mushrooms harbored a burning hatred for one another. They believed the realm was only big enough for one of them, and constantly fought each other to grow bigger and faster. The two factions split a rift amongst the Levii tribes, as Avifauna took the side of the crystals, and Arthrofauna took the side of the mushrooms. Homes lived in by those not involved with this petty fight would be quickly overtaken, leaving Gaguro’s creatures without shelter. Both sides were angry with one another, telling each other that they were better, without realizing the hurt they were causing to others.
Finally, a single figure stood up above the rest, reaching out to the crystals and the mushrooms, disciplining them for their selfish desires; instead of attempting to overtake one another, why not work together? They reached out, taking the spores from the mushrooms and shards from the crystals, combining them together to make the first glowshroom. The two sides were shocked, and then felt guilty. How could they not see that all this time, they could have helped one another? They apologized profusely, both to themselves and the rest of the folk who had lost their homes. The figure would go on to teach the Levii to spread the glowshrooms across the rest of the realm, their arms carrying the dust of the future.
Origin Quest

At a certain age, usually before their week-long pupation stage (although late bloomers are possible) a Levlet begins to grow bigger pores in their arms. Around this time their parents will guide them out to a field, teaching them how to use these developing baskets to carry pollen, spores, or small crystals.
How does your Levii take to pollinating? Do they have an easy time gathering their chosen material, or is it difficult for them? Please portray your Levii using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Pakiti
It is said that when Igroven appeared out of the void, it was on the head of a creature of gigantic proportions. The creature floated along the aether, a ring of fat around its neck keeping the head and lily pad afloat over the abyss. It lived in harmony with those residing on its lily pad “hat” for many years, but slowly grew lonely and wished to commune with the other living beings.
Though no one is quite sure what took place, the creature sank into the aether, leaving only the lily pad on its head, and disappeared forever. But smaller beings with similar appearances began to rise out of the ground on Igroven itself, quickly taking to communal life with the other residents, and becoming a part of the realm forevermore.
Origin Quest

Young Lilipeeps are similar to young
Flytes in that they also need the care of guardians for safety while their bodies develop. It usually takes some time for their fingers and toes to fully develop, though parents may have the young one help out in mercantile and commerce.
Does your Lilipeep feel the urge to engage in economies as a young child, or do they have other plans for their life? Do they have any difficulties with their hobbies thanks to their undeveloped limbs? Or get into other trouble during their young life? Please portray your Lilipeep using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Lyara’s Gift
The Auirator Lyara sometimes takes the physical characteristics of two Lythians and blends them into a new being, one that is young and new to the world, before depositing them… somewhere. They may or may not require a guardian to watch over them, depending on their individual personalities, so many things come with the roll of a die. In fact, Lyara will sometimes just create one from scratch, or even gift an offspring to unsuspecting Lythians!
Sometimes these gifts will come with the blessing of different species’ traits, resulting in a Lyaric Lythian.
Origin Quest

Lyarics have inherited the traits of both of their parents, as granted by Lyara during their creation. A crossbreed child may choose to participate in either of their species origin stories, or complete a mix of both.
Please portray your crossbreed Lythian using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
✦ Frequently Asked Questions
How do I know which species quests my Lyaric can complete?
The Lythian’s Lyarical combination species will be listed on their profile, under the "Species Info" tab. You may complete either of the parents' origin quests, a combination of the two, or something completely up to you!
Origin Tale
Stvoine
No one knows how the Natbaktera came to be. Neither the best recordkeepers nor the most well-known researchers have come across this information in their studies, and asking the Igalyphs would be a lost cause. According to the Lythians’ collective memories, it seems like one day, they just appeared in the realms, as if out of thin air. Upon further discussion, a couple of others' arrivals seemed to coincide with them. However, the more they thought about it, the fuzzier the memory became, and before long, such rumors were forgotten. It would appear that the Natbaktera were here all along…
Origin Quest

A young Natbaktera has the use of their two primary eyes, which remain open until they grow into adulthood. The youngest of these Lythians may not yet see the magic in the world around them, but as they grow, it will become more clear. Learning to view the currents of the magic and elements are an important part of any young Natbaktera’s development.
How does your Natbaktera view the world around them as they grow up? Natbaktera have a unique view of the world around them — what does yours see? Please portray your Natbaktera using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Bizarree
Long ago, there was a legged child who bragged about their ability to run. They were fast and had endless bounds of energy. They worked as a messenger between villages and made sure to gloat about their record time sprints each time they visited a place away from home. Some praised the young one and others loathed their vanity.
One day, the child delivered a letter to an elder in a village amidst a large field. He warned the child of a season in which the field would be riddled with strong whirlwinds. The elder believed the only way to appease the storms was to feed them soils. The child said they had no fear of winds because they could outrun them. They promised to continue to deliver the elder’s mail throughout the seasons.
When the season came, the field the child had to cross was indeed, just as told, riddled with strong whirlwinds. Seeing this as a challenge worthy of their speed, the legged child darted into the field. They dashed around wind tunnel after wind tunnel and the village was soon in sight. Once they entered the village, they realized something:
They could no longer feel their shoes. Or their feet. Or their legs at all!
They were consumed by a whirlwind and were now high above the ground. The child flailed and tried desperately to return to the ground but the whirlwind grew taller and taller. It needed to be appeased. Doing what all they could to control it, the child steered the whirlwind to the gardens in the village and any tilled land they could see. They hoped that the damage to the village could be forgiven.
The whirlwind grew shorter and shorter and when the child reached the ground, their legs had been replaced by the now tiny animated whirlwind covering their lower body and the village itself had vanished entirely. All the child could think was… did the elder say soils, souls, or soles?
Origin Quest

Many Nimblix have settled in Eckio, a realm of aviation and sky. While not all of them live here, those that do may take advantage of the realm’s natural wind tunnels and open skies. Though not all Nimblix are born here, it is considered something of an important pilgrimage to visit at least once and see the skies and races for oneself.
Whether your Nimblithe is or is not from Eckio, do they visit the Realm’s sky island and watch or participate in the races? If still in their baby vessel, do they get into any trouble or perhaps decorate themselves to celebrate something? Please portray your Nimblithe using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Mitzpeko
After — or was it during? — the fall of an ancient realm, a piece of space also fell. It attached itself to a small critter that would become known as the first Nitpicki.
Origin Quest

All Nitpickies are inherently collectors. It doesn’t matter where they were born, what their upbringing was, or their other personality traits. Sometime in their early childhood, a Nitpicki will decide upon a type of object that they will seek out for the rest of their lives. Armed with their sharp senses, sticky paws, and endless pouch, they scour the realms to grow their collection.
How did your Nitpicki choose what to collect? Was it an instantaneous decision, or did they go through a couple trials first? Please portray your Nitpicki using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Ciennza
Passed down from parent to child are the whispered mumblings of a long-gone scientist who experimented with the creation of a creature. The creature was engineered with the desire to commune, to build, to help and create in unison with others. These creatures perfectly fulfilled their purpose, but developed beyond what the scientist ever desired — they learned on their own, developed their own personalities and thoughts, and were not merely assistants any longer.
The scientist decided to try again, and sent the creatures out into the realms. Thus were Nudinyms spread, developing their own colonies and communities, and evolving as they went.
Origin Quest

Science? Technology? Community? Nudinyms have their paws in it all. Frequently working together with other Lythians, Nudinyms are found across many realms and locales, and are able to adapt to just about any environment. Young Nudinyms are born with this incredible adaptability and can grow up anywhere with ease.
Where is your young Nudinym’s home? How do they grow up? Are there others around them that they interact with as they grow, or are they left to find their way on their own? Please portray your Nudinym using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Lindawan
Oninis were originally spirits that were bound to items left behind by ancient beings. Over centuries, as realms formed and reformed, these spirits got more and more powerful. They were able to move their respective items and relocate. They were able to make small sounds.
One day, an Onini spirit found a creature losing its mind to chaos. It beckoned for the creature to come closer. As soon as it did, the Onini spirit threw its keepsake item at the creature and captivated it. The creature survived with a level head, and the Onini spirit now had a vessel to do its bidding. Their combined powers and energy benefited one another, and soon other Onini spirits and suffering creatures were to follow these steps. That is how Oninis originated.
Origin Quest

Oninis and their bells are an inseparable pair — unless they are a Gremlini, of course… Young Oninis have faux bells that they use as placeholders until they find those that they will later possess into adulthood.
How does your young Onini fashion their childhood bell? Where does their adult bell come from? Do they have an adventure as a child acquiring this important object? Please portray your Onini using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Illuminwir
Do you believe in a song that could change everything? Echoed in one's mind, memories of a long forgotten nostalgia. But to linger and hold so tightly onto the past— no, that's not efficient. We have to keep moving forward. Seek knowledge, seek enlightenment. Shed the parts of ourselves that held us to the ground and refused our access to what lies beyond the sky's limit. Energy flows freely now. So let's use it to our advantage, shall we?
Origin Quest

Baby Pro-Gs are typically raised in large nurseries. Adults are usually very busy, either gaining knowledge or working, so leave their children to mingle with others. By the time they reach childhood, a Pro-G will begin exercising their psychic abilities, typically resulting in pranking their fellow nursery-mates or testing their limits in how much they can carry with telekinesis.
How did your Pro-G experiment with their abilities? Were they naughty and threw Kiklet eggs at other kids with their telekinesis? Did they try to pick up the biggest rock they could find? Or did they do something else? Please portray your Pro-G using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Sanctua
A writer once fell asleep near the ocean. The tide rose to slowly pull them in. The water was gentle and steady and balanced the writer afloat. They slept peacefully on the ocean’s surface until they were surrounded by a clear horizon, no land in sight.
Upon waking, the writer was calm. They could see a beautiful sunrise. They felt the breeze graze over the surface of the water. They saw flocks of birds pass over. Taking the book that laid on top of their chest into their hands, they began, or rather, continued to journal their experiences. They wanted to be able to document every occurrence with the utmost accuracy, as though to not ever lose that time to memory.
A storm swept over their small section of the world, but the writer remained calm and floated along the surface. They tilted over the steepened waves and embraced the harsh sweep of raindrops that pelted them. Once the storm had calmed, they made sure to jot it down in their book. The writer survived, even thrived within the middle of the ocean, without a care for where they were in the past.
But thoughts of the future soon crept up on them. They’d been out at sea for days now, did anyone know? Would they find land again? Who would they meet? Could they tell them of their journeys? Where would they preserve their journal? Would the people understand their language?
Soon enough the writer began to sink. They drowned in the urgency of the present, blinded by the uncertainty of the future.
Their history would now be preserved by the depths of the ocean.
Origin Quest

Siircio, though they originate from the realm of Reenah, are an extremely well-traveled Lythian. Many of them dedicate their lives to recordkeeping and the documentation of knowledge. Young Siircio may not have this proclivity, and though they may develop an interest in history as they grow, not all will. But visiting the realm of Reenah and seeing their structures and archives surely is a memorable event for any Siircio.
How does your Siircio feel about their recordkeeping ancestors — are they interested in continuing that path, or do they have other plans for their future? If they did not grow up in Reenah, do they visit the realm and see the archives of those from the past? Please portray your Siircio using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Myziqa
When Igroven appeared on the head of the first Lilipeep, the naturally-occuring leylines pulsed to life and instantly began to infuse the realm with music and magic. Aquatic beings reveled in this environment, and built their own identities and societies around leylines across the giant lily pad.
Eventually some of these beings evolved into
Axomaurs and the rest evolved into the more musically-inclined Symphonies.
Origin Quest

Young Symphonies, also called
Notes, are those that have not yet found their bonded song. Though one’s song may change throughout their life, the process of finding their first song is still considered an important rite of passage toward adulthood.
Upon bonding with their first song, a Note’s appearance may change; their colors or physical features shifting to match the mood of the music. As they grow, they also begin to lose some of their tadpole-esque features and gain their adult appearance.
How does your Symphony find their bonded song? Do they hear it in the wind, learn it from Meero (the Auirator of Igroven), or discover/create it some other way? Please portray your Symphony using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
✦ Frequently Asked Questions
Can I drastically change the design when growing my Note into a Symphony?
You can, as long as you have the required redesign items and/or variant items.
Origin Tale
Alfeer
In a faraway realm, hidden from the eyes of mortals, there were two factions locked in a never-ending war. One was on the side of good, fighting for what was moral, just, and fair. The other was on the side of evil, fighting for the immoral, unjust, and unfair. However, this war had been raging on for so long that both sides forgot what they were fighting for. Who should stand in the light? Who should retreat to the darkness? It’s too late to stop now…
Origin Quest

Baby Veelae begin manifesting signs of benevolence or malevolence at a very young age. Even before they can talk, one can usually tell the difference between the two variants by which wisps are smiling and approachable, and which ones are scowling for no apparent reason. Because magic comes so naturally to them, one of the first things to develop on a wisp is its neckpiece. For the Charmed, their fur grows into a mane, while the Jinxed form a collar.
What variant traits are manifesting on your Veela? Which magical alignment are they leaning towards? Please portray your Veela using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.
Origin Tale
Heirocompan
There was once a lone creature on an empty tundra, ever wandering and silent. They grew ever more solemn and lonely, wishing for the companionship of another. Their pleas were heard by a long-lost Auirator, who granted them a friend. Evermore inseparable, Wolfren were born.
Origin Quest

Young Wolfren may be cared for by groups of adults within their packs, while the child’s senses are still developing. The pups usually cover their eyes and, during this time, learn to use their other senses, as well as their elementally-protected claws and teeth. Those left on their own or with only one or two guardians may be thrust into learning these qualities more quickly than those within a group.
How does your Wolfren get around while their senses are developing? Are they a fan of digging with their shovel-esque claws, or do they have other interests? Please portray your Wolfren using their baby design or an adolescent design that’s not quite their adult form yet.
See more information about origin story quests on the Origin Stories page.